Three years (January 2016 - December 2018) research and innovation action funded under the European Union's Horizon 2020 Programme. Wholodance aims at developing and applying breakthrough technologies to dance.
For the web site of the project click here
A Novel, Comprehensible, Ultra-Fast, Security-Aware CPS Simulator - a European project funded focusing on smart Cyber Physical Systems (project coordination ISPG).
Self-Configuring ENvironment-aware Intelligent aCoustic sensing - a European project funded under the Future and Emerging Technology initiative concerning environment-aware geometric acoustic processing (project coordination ISPG)
The SCENIC project is aimed at developing a comprehensive set of methodologies and analysis tools that will enable acoustic systems to become aware of their own characteristics and geometry and those of the environment that they operate in, and will enable advanced space-time processing solutions to take advantage of the additional information provided by the environment’s response. One key point of the project is in the fact that, in order to achieve this status of awareness, sensors and sources will be used together in a synergistic fashion, while keeping into account requirements of flexibility, cost and real-time operation. In order to approach these problems, we need a general theory that merges computational acoustic geometry with acoustic channel identification in a comprehensive and elegant fashion.
Tangible Acoustic Interfaces for Computer-Human Interaction - a European project (STRP) concerning the development of acoustic solutions for tactile interaction (best exhibit grand prize at IST 2006, Helsinki)
Most human-computer interaction interfaces are tangible (e.g. keyboard, mouse, touch pad, touch screen). These systems have the common disadvantage of having electro-mechanical devices at the point of interaction (e.g. switches, sensitive layers, sensors, etc.). This inevitably increases production costs and limits the interaction to specific points of surfaces. In addition, these systems are not suitable for outdoor applications, open spaces, shop windows, domestic environments, etc. The TAICHI project (Tangible Acoustic Interfaces for Computer-Human Interaction) is a EU funded project that involves the "Politecnico di Milano" with the goal of designing and developing novel methods to capture the acoustic interactions in thin solid objects. By exploiting the acoustic signals sensed by microphones located on the surface of solid layers, it is possible to localize and track interaction events (e.g. touch, drag). This enables to turn a common wooden or plexiglass layer into an acoustic mouse.
Reverse Engineering of audio-VIsual coNtent Data - a European project funded under the Future and Emerging Technology initiative concerning environment-aware geometric acoustic processing (project coordination ISPG)
A new paradigm for high-quality mixing of real and virtual - a European project (STRP) concerning the development of advanced technologies for film and TV productions (project coordination ISPG)
ALgorithms for the Modeling of Acoustic interactions - a European project funded under the Future and Emerging Technology initiative concerning automatic object-based sound synthesis through physical modeling (project coordination ISPG)
ALMA is a FET (Future and Emerging Technologies) EU funded project that involves the following partners: Politecnico di Milano, Helsinki Technical University, University of Erlangen-Nuremberg and Generalmusic. Thanks to innovative technologies and sophisticated mathematical models, a new software have been developed that enables to play virtual instruments designed by means of a computer. The musician can design new musical instruments that do not exist in the real world, and use them during a live performance thanks to special musical interfaces. In order to create its own musical instrument, the musician can select and combine several basic components using his computer. It is possible to create a guitar whose strings can made arbitrarily stiff, to turn the guitar into a xilophone, or a six meter long double-bass, a musical instrument that could be rather difficult to build and play.